Showing posts with label Publication. Show all posts
Showing posts with label Publication. Show all posts

Friday, 21 August 2009

Graphic Europe (Studio April)



An eclectic mix of Illustration, photography and graphic wizardry best describes a new publication from Cicada Books, designed by Studio April. Titled 'Graphic Europe', it is written and illustrated by thirty-one graphic designers from cities across Europe.

"It provides an insider’s insight into the alternative arts-scene that goes on underneath the surface of Europe’s metropolises, and it is also a personal documentation of the ways in which we experience these spaces."

To see a preview of the book please go here

Saturday, 29 November 2008

Christmas by Colour



A not-for-profit exploration into the colours that shape our Christmas. Frustrated at the plethora of Christmas reds, whites and greens designers at Raw Design Studio are exploring what colours people really associate with their Christmas.

Tuesday, 18 November 2008

Robert Loeber



I found Robert Loeber's work when looking for a background for my new iphone on the website poolga. Robert recently gradated from the University of Huddersfield with a BA(hons) FIRST in Creative Imaging: Graphic Design and and now works at Urban Outfitters Europe HQ in London. He also runs and produces Sticks & Stones an independant publication created to provide an insight into the interests and opinions of people whom look at the world a little differently. Showcasing creativity, innovation and fresh ideas.

Tuesday, 4 November 2008

Three D - Graphic Spaces



I found the book Three D - Graphic Spaces when researching for my dissertation. Three D - Graphic Spaces highlights a current trend in international graphic design. More and more visual designers are staging three-dimensional scenarios and turning them into posters, flyers, book and magazine covers, and animated films. The result is new and evocative pictorial worlds that range from playfully arranged still lifes to room-filling installations. Common to them all is the use of analogue design techniques that give real objects precedence over perfectly simulated computer representations.